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	<title>Comments for a series of interesting choices</title>
	<atom:link href="http://interestingchoices.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://interestingchoices.com</link>
	<description>thoughts on game design from paul sottosanti</description>
	<lastBuildDate>Fri, 20 Apr 2012 11:02:12 +0000</lastBuildDate>
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		<title>Comment on designing magic: ripple &amp; planar chaos by Megadog</title>
		<link>http://interestingchoices.com/?p=893&#038;cpage=1#comment-1373</link>
		<dc:creator>Megadog</dc:creator>
		<pubDate>Fri, 20 Apr 2012 11:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=893#comment-1373</guid>
		<description>I wonder if we&#039;ll ever see [new mechanic A] and [new mechanic B] used. I still wonder what they are...</description>
		<content:encoded><![CDATA[<p>I wonder if we&#8217;ll ever see [new mechanic A] and [new mechanic B] used. I still wonder what they are&#8230;</p>
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		<title>Comment on the seven pillars of drafting-based games by DESIGNER NOTES &#187; Blog Archive &#187; A One Man Board Game Buyer&#8217;s Guide (Part II)</title>
		<link>http://interestingchoices.com/?p=450&#038;cpage=1#comment-1202</link>
		<dc:creator>DESIGNER NOTES &#187; Blog Archive &#187; A One Man Board Game Buyer&#8217;s Guide (Part II)</dc:creator>
		<pubDate>Fri, 17 Feb 2012 06:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=450#comment-1202</guid>
		<description>[...] a game could be about deck-building) burst forth with little precedent, many other designers have tried to build games about drafting, but they all inherited one deadly concept from Magic &#8211; that [...]</description>
		<content:encoded><![CDATA[<p>[...] a game could be about deck-building) burst forth with little precedent, many other designers have tried to build games about drafting, but they all inherited one deadly concept from Magic &#8211; that [...]</p>
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		<title>Comment on tiny adventures: the end game by rekzkarz</title>
		<link>http://interestingchoices.com/?p=180&#038;cpage=1#comment-1179</link>
		<dc:creator>rekzkarz</dc:creator>
		<pubDate>Mon, 16 Jan 2012 08:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=180#comment-1179</guid>
		<description>I&#039;m still stunned that WOTC/Atari flopped &amp; pulled this game.  Was well-done (albeit quite limited in options for &#039;real&#039; gamers) and had a ton of potential.

Wonder how regretful those 2 co&#039;s will be when a similar game takes it&#039;s niche and then launches some huge startup?

FB needs a similar game (! w/more room for players to &#039;play&#039;) ASAP!

rekzkarz.com</description>
		<content:encoded><![CDATA[<p>I&#8217;m still stunned that WOTC/Atari flopped &amp; pulled this game.  Was well-done (albeit quite limited in options for &#8216;real&#8217; gamers) and had a ton of potential.</p>
<p>Wonder how regretful those 2 co&#8217;s will be when a similar game takes it&#8217;s niche and then launches some huge startup?</p>
<p>FB needs a similar game (! w/more room for players to &#8216;play&#8217;) ASAP!</p>
<p>rekzkarz.com</p>
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		<title>Comment on tiny adventures: accessibility by rekzkarz</title>
		<link>http://interestingchoices.com/?p=294&#038;cpage=1#comment-1178</link>
		<dc:creator>rekzkarz</dc:creator>
		<pubDate>Mon, 16 Jan 2012 08:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=294#comment-1178</guid>
		<description>You made the choice so no-one would regret making a bad choice.

I didn&#039;t like that aspect of the game, but then again -- I would&#039;ve made a good choice.

I don&#039;t like &#039;design for dummies&#039; but rather &#039;design for smart people&#039; and let the GUI guide those who need help.  (Easy to type, hard to create.)

Then again, Google (and now FB) have designed lots of stuff that no one could figure out how to use.  HA HA HA

rekzkarz.com</description>
		<content:encoded><![CDATA[<p>You made the choice so no-one would regret making a bad choice.</p>
<p>I didn&#8217;t like that aspect of the game, but then again &#8212; I would&#8217;ve made a good choice.</p>
<p>I don&#8217;t like &#8216;design for dummies&#8217; but rather &#8216;design for smart people&#8217; and let the GUI guide those who need help.  (Easy to type, hard to create.)</p>
<p>Then again, Google (and now FB) have designed lots of stuff that no one could figure out how to use.  HA HA HA</p>
<p>rekzkarz.com</p>
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		<title>Comment on d&amp;d: tiny adventures by rekzkarz</title>
		<link>http://interestingchoices.com/?page_id=624&#038;cpage=1#comment-1177</link>
		<dc:creator>rekzkarz</dc:creator>
		<pubDate>Mon, 16 Jan 2012 08:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?page_id=624#comment-1177</guid>
		<description>I have a few things to say about this game --
1 - I played it a lot &amp; had some fun with it.
2 - I was stunned at WOTC&#039;s lack of tact in pulling it down.  It was like a smack in the face, and it was very rude &amp; disrespectful to players -- whether or not Atari had the D&amp;D digital game rights.
3 - I had some issues with the gameplay, namely that it was mostly an &#039;inventory management&#039; game (many friends disputed whether it actually qualified as a game).
4 - It seems to me there is a HUGE NICHE for a FaceBook text-based roleplaying game with multiplayer aspects and less &#039;hack &amp; slash&#039; gameplay aspects.

I would love to see you repurpose your game design and make it less &quot;D&amp;D&quot; specific (or secure minimal rights from Atari) but keep the adventurous fantasy angle?  Any chance of that?

Thanks for the info on the game &amp; congrats on one of the best FB games so far.

rekzkarz.com</description>
		<content:encoded><![CDATA[<p>I have a few things to say about this game &#8211;<br />
1 &#8211; I played it a lot &amp; had some fun with it.<br />
2 &#8211; I was stunned at WOTC&#8217;s lack of tact in pulling it down.  It was like a smack in the face, and it was very rude &amp; disrespectful to players &#8212; whether or not Atari had the D&amp;D digital game rights.<br />
3 &#8211; I had some issues with the gameplay, namely that it was mostly an &#8216;inventory management&#8217; game (many friends disputed whether it actually qualified as a game).<br />
4 &#8211; It seems to me there is a HUGE NICHE for a FaceBook text-based roleplaying game with multiplayer aspects and less &#8216;hack &amp; slash&#8217; gameplay aspects.</p>
<p>I would love to see you repurpose your game design and make it less &#8220;D&amp;D&#8221; specific (or secure minimal rights from Atari) but keep the adventurous fantasy angle?  Any chance of that?</p>
<p>Thanks for the info on the game &amp; congrats on one of the best FB games so far.</p>
<p>rekzkarz.com</p>
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		<title>Comment on the pacifist and the pugilist by Bass</title>
		<link>http://interestingchoices.com/?p=1232&#038;cpage=1#comment-1174</link>
		<dc:creator>Bass</dc:creator>
		<pubDate>Fri, 13 Jan 2012 00:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=1232#comment-1174</guid>
		<description>This is fantastic.

May I suggest calling them &quot;Conspiracies&quot;? Give them the flavour that these are the kind of millennia-spanning schemes that Nicol Bolas would come up with.

For example, &quot;The Ascendant&quot; could be renamed &quot;Ascend to Godhood&quot;, while &quot;The Banker&quot; could be called &quot;Trophy Hunting&quot;.

Fantastic idea.</description>
		<content:encoded><![CDATA[<p>This is fantastic.</p>
<p>May I suggest calling them &#8220;Conspiracies&#8221;? Give them the flavour that these are the kind of millennia-spanning schemes that Nicol Bolas would come up with.</p>
<p>For example, &#8220;The Ascendant&#8221; could be renamed &#8220;Ascend to Godhood&#8221;, while &#8220;The Banker&#8221; could be called &#8220;Trophy Hunting&#8221;.</p>
<p>Fantastic idea.</p>
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		<title>Comment on designing magic: ravnica &amp; mtgo vanguard by Umii</title>
		<link>http://interestingchoices.com/?p=806&#038;cpage=1#comment-1168</link>
		<dc:creator>Umii</dc:creator>
		<pubDate>Thu, 05 Jan 2012 17:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=806#comment-1168</guid>
		<description>I just wanted to thank you for your work on Vanguard. It was my favorite format by far because it let you build interesting, competitive decks, without having to put out the money for Standard staples. The caretaking of the format declined after Nagle took over, although I realize constantly balancing avatar abilities is Sisyphean. Since the format was axed competitively, I&#039;ve spent much less time and money on magic, and drifted towards drafts.

My favourite two avatars were Dakkon and Loxodon Hierarch. Dakkon was subtly powerful, since you (almost) never mulliganed, and could maindeck sideboard cards. Loxodon was great for all the weird decks it spawned like Hatching Plans + Zubera + Magus of the Disk. Or comboing with Lorwyn Elementals.

Anyway, thanks again.</description>
		<content:encoded><![CDATA[<p>I just wanted to thank you for your work on Vanguard. It was my favorite format by far because it let you build interesting, competitive decks, without having to put out the money for Standard staples. The caretaking of the format declined after Nagle took over, although I realize constantly balancing avatar abilities is Sisyphean. Since the format was axed competitively, I&#8217;ve spent much less time and money on magic, and drifted towards drafts.</p>
<p>My favourite two avatars were Dakkon and Loxodon Hierarch. Dakkon was subtly powerful, since you (almost) never mulliganed, and could maindeck sideboard cards. Loxodon was great for all the weird decks it spawned like Hatching Plans + Zubera + Magus of the Disk. Or comboing with Lorwyn Elementals.</p>
<p>Anyway, thanks again.</p>
]]></content:encoded>
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		<title>Comment on sprite wars, gamers vs evil, and PAX by David Wong</title>
		<link>http://interestingchoices.com/?p=1338&#038;cpage=1#comment-1161</link>
		<dc:creator>David Wong</dc:creator>
		<pubDate>Thu, 29 Dec 2011 05:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=1338#comment-1161</guid>
		<description>Dear sir,

We got your information from the internet.

We are a professional and experienced manufacturer, specializing in playing cards and custom cards.

The cards we have produced can be made in paper material and plastic material.all cards meet high quality standard.

We hope cooperate with you and we can supply good price for you.

Best regard,

David 

Yangzhou Giimezprinting CO ., Ltd

Tel:86-15852885173</description>
		<content:encoded><![CDATA[<p>Dear sir,</p>
<p>We got your information from the internet.</p>
<p>We are a professional and experienced manufacturer, specializing in playing cards and custom cards.</p>
<p>The cards we have produced can be made in paper material and plastic material.all cards meet high quality standard.</p>
<p>We hope cooperate with you and we can supply good price for you.</p>
<p>Best regard,</p>
<p>David </p>
<p>Yangzhou Giimezprinting CO ., Ltd</p>
<p>Tel:86-15852885173</p>
]]></content:encoded>
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		<title>Comment on indiecade + board game designs update by psotto</title>
		<link>http://interestingchoices.com/?p=1411&#038;cpage=1#comment-1121</link>
		<dc:creator>psotto</dc:creator>
		<pubDate>Tue, 22 Nov 2011 05:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=1411#comment-1121</guid>
		<description>I have, yeah. Someone else actually mentioned that to me after I showed them a prototype, so I got the iPad version and tried it out. There are definite similarities (move a single settler around, victory condition is to survive a barbarian invasion) but the gameplay ends up being rather different. I do like how streamlined the turns are in Oasis though.</description>
		<content:encoded><![CDATA[<p>I have, yeah. Someone else actually mentioned that to me after I showed them a prototype, so I got the iPad version and tried it out. There are definite similarities (move a single settler around, victory condition is to survive a barbarian invasion) but the gameplay ends up being rather different. I do like how streamlined the turns are in Oasis though.</p>
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		<title>Comment on indiecade + board game designs update by Keith Nemitz</title>
		<link>http://interestingchoices.com/?p=1411&#038;cpage=1#comment-1120</link>
		<dc:creator>Keith Nemitz</dc:creator>
		<pubDate>Sat, 19 Nov 2011 00:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://interestingchoices.com/?p=1411#comment-1120</guid>
		<description>A quick note, regarding your &#039;depth talk&#039; at IndieCade. You spoke of playing around with Desktop Dungeons mechanic in a civ theme. Have you seen or tried Oasis?

http://www.oasisgame.com/</description>
		<content:encoded><![CDATA[<p>A quick note, regarding your &#8216;depth talk&#8217; at IndieCade. You spoke of playing around with Desktop Dungeons mechanic in a civ theme. Have you seen or tried Oasis?</p>
<p><a href="http://www.oasisgame.com/" rel="nofollow">http://www.oasisgame.com/</a></p>
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